Tuesday, July 31, 2012

Cheaper iPhone Coming Soon?


Apple's Worldwide Developer's Conference kicks off Monday and according to Financial Times, Apple plans to introduce a cheaper version of its popular iPhone as soon as Monday, in a move that could dramatically increase the company's share of the smart phone market.

Analysts said that the company is likely to introduce either a $149 phone or a $99 phone, down from the current low end of $199.

Citing a firm survey of consumers, Morgan Stanley analyst Kathryn Huberty said that a $50 price cut could increase demand for the phone by 50% and a $100 cut by 100%.

Apple sells about 11% of the world's smart phones, trailing Nokia at 41% and Research in Motion (Blackberry) at 20%, according to Gartner figures from the first quarter.

Sutures from Bacteria

Sounds icky, but it's true -- the FDA has approved a polymer suture made from modified bacteria using recombinant DNA technology.

The material in Tepha Medical Devices' TephaFLEX Absorbable Suture breaks down in the body as a deep wound or surgical incision heals, improving the healing process and preventing infection. Recombinant DNA allows the manufacture of materials from organisms that would be difficult if not impossible to produce otherwise.

Wednesday, July 25, 2012

Microsoft Introduces 'Tabletop' PC

As computing devices get smaller and smaller, Microsoft is bucking the trend with its Microsoft Surface 'tabletop' PC, code-named 'Milan.' The device, about the size of a small desk, allows the user to draw and write on the surface with a brush or fingers. Instead of using a mouse or keyboard, the user manipulates digital elements on the surface with his or her hands.

The first of the Milan devices will be shipped to corporate customers to be used as kiosks... providing Milan with crucial exposure while allowing Microsoft to work out any kinks before offering surface computing to home and office users. At any rate, the average consumer will be forgiven for not pouncing on the first available units, which cost approximately $10,000 each.

Source: ZDNet

MIT Demonstrates 'Wireless Electricity'

The ability to direct and transmit electrical power through the air, without wires, took a further step from the theoretical to the practical in June when a group of MIT researchers demonstrated their 'WiTricity' concept.

The technology works by transmitting electricity as a magnetic field oscillating at a specific frequency. Through 'magnetically coupled resonance,' the 'receiver' can capture the electricity, making for an efficient and safe method of over-the-air transfer.

Wireless transmission of electricity has been understood in theory since the work of Nikolai Tesla in the 19th Century. Safe, efficient and cost-effective wireless electricity could hold countless beenfits, from eliminating the need to install costly copper wiring to lowered reliance on batteries for small devices. However, despite the success of WiTricity, the technology has a long way to go before it is deployed commercially... not to mention the need to better understand side effects such as interference and possible effects on health and the environment.

Source: Self Service World

Thursday, July 19, 2012

Android Apps Break the 50MB Barrier

Android applications have historically been limited to a maximum size of 50MB. This works for most apps, and smaller is usually better — every megabyte you add makes it harder for your users to download and get started. However, some types of apps, like high-quality 3D interactive games, require more local resources.

So today, we're expanding the Android app size limit to 4GB.

The size of your APK file will still be limited to 50MB to ensure secure on-device storage, but you can now attach expansion files to your APK.

  • Each app can have two expansion files, each one up to 2GB, in whatever format you choose.

  • Android Market will host the files to save you the hassle and cost of file serving.

  • Users will see the total size of your app and all of the downloads before they install/purchase.

On most newer devices, when users download your app from Android Market, the expansion files will be downloaded automatically, and the refund period won't start until the expansion files are downloaded. On older devices, your app will download the expansion files the first time it runs, via a downloader library which we've provided below.

While you can use the two expansion files any way you wish, we recommend that one serve as the initial download and be rarely if ever updated; the second can be smaller and serve as a "patch carrier," getting versioned with each major release.

Helpful Resources

In order to make expansion file downloading as easy as possible for developers, we're providing sample code and libraries in the Android SDK Manager.

  • In the Google Market Licensing package, an updated License Verification Library (LVL). This minor update mostly adds the ability to obtain expansion file details from the licensing server.

  • From the Google Market APK Expansion package, the downloader service example. The library makes it relatively simple to implement a downloader service in your application that follows many of our best practices, including resuming downloads and displaying a progress notification.

Because many developers may not be used to working with one or two large files for all of their secondary content, the example code also includes support for using a Zip file as the secondary file. The Zip example implements a reasonable patching strategy that allows for the main expansion file to "patch" the APK and the patch file to "patch" both the APK and the main expansion file by searching for asset files in all three places, in the order patch->main->APK.

Expansion File Basics

Expansion files have a specific naming convention and are located in a specific place for each app. As expansion files are uploaded to the publisher site, they are assigned a version code based upon the version of the APK that they are associated with. The naming convention and location are as follows:

Location: <shared-storage>/Android/obb/<package-name>/
Filename: [main|patch].<expansion-version>.<package-name>.obb
Example: /sdcard/Android/obb/com.example.myapp/main.5.com.example.myapp.obb

Expansion files are stored in shared storage. Unlike APK files, they can be read by any application.

Downloading and Using the Expansion Files

When the primary activity for the app is created, it should check to make sure the expansion files are available. The downloader library provides helper functions (for example the "Helpers" class in the code below) to make this easy.

boolean expansionFilesDelivered() {      // get filename where main == true and version == 3      String fileName = Helpers.getExpansionAPKFileName(this, true, 3);      // does the file exist with FILE_SIZE?      if (!Helpers.doesFileExist(this, fileName, FILE_SIZE, false)) {          return false;      }      return true;  }

If the file does not exist, fire up the downloader service with DownloaderClientMarshaller.startDownloadServiceIfRequired(). The downloader will perform an LVL check against the server. This check will deliver the names of the files, file sizes, and the file URLs.

Once that check has been completed, it will begin downloading the files. You don't have to use our download solution, but you might want to because we:

  • Include a notification UI that provides progress and estimated completion time in layouts customized for ICS and pre-ICS devices

  • Resume large files safely

  • Handle redirection with appropriate limits

  • Run in the background as a service

  • Pause and resume downloads when WiFi is not available

Enjoy! We can't wait to see what kinds of things developers do with this! For more information about how to use expansion files with your app, read the APK Expansion Files developer guide.

[This post wasn't actually written by anyone, but bashed out by a posse of engineering and product-management people. Heavy bashers included Dan Galpin, Ilya Firman, Andy Stadler, Michael Siliski, and Ellie Powers.]

A Faster Emulator with Better Hardware Support

[This post is by Xavier Ducrohet and Reto Meier of the Android engineering team. — Tim Bray.]

The Android emulator is a key tool for Android developers in building and testing their apps. As the power and diversity of Android devices has grown quickly, it's been hard for the emulator keep pace.

Today we're thrilled to announce several significant improvements to the emulator, including a dramatic performance upgrade and support for a broader range of hardware features, notably sensors and multi-finger input.

Added GPU Support

The system image we're shipping today has built-in GPU support (Android 4.0.3 r2). With Android's growing reliance on using the GPU to improve performance, the difference is significant. In the video below, the emulator is still interpreting ARM instructions; the performance boost is the effect of putting the GPU to work.

As a bonus, since we're now supporting OpenGL ES 2.0, your OpenGL games can now run inside the emulator.

Please note that there are a lot of GPUs out there, and we haven't tested all of them for this beta release, so let us know if you have feedback or encounter issues.

More Hardware Feature Emulation

The hardware features of mobile devices are a significant part of what makes them a unique platform for development, so we're also pleased to announce that in addition to the camera support we added last year, it's now possible to use a tethered Android device to supply inputs for sensors and multi-touch input.

We're working on providing emulator support for more hardware features including Bluetooth and NFC.

Improved CPU Performance

We've also improved the CPU performance of the Android emulator. Hardware floating point operation has been available for system images since Ice Cream Sandwich (Android 4.0), allowing CPU operations to be emulated roughly twice as quickly.

Last week's r17 developer tools release included x86 system images and host drivers (available through the SDK Manager), allowing the emulator to access the host CPU natively and offer significantly faster execution.

This video shows a CPU-bound application on two emulators running the same system image, one with virtualization, one without.

Building a modern emulator

Because the Android platform allows deep interaction between applications, and with system components, we need to provide an emulator with a complete system image. Our emulator virtualizes a complete device: hardware, kernel, low-level system libraries, and app framework.

Of course, the system being emulated typically has an ARM CPU; historically, we'd been emulating those instructions in software, and that worked OK until the advent of tablet support with additional animations and complexity in Android 3.0.

The missing pieces were the completion of Android x86 support, and the GPU support in last week's release of SDK Tools r17. This works by funneling the OpenGL ES 2.0 instructions from the emulator to the host OS, converted to standard OpenGL 2.0, and running natively on the host GPU.

Conclusion

The Android ecosystem has a lot of devices in many different form factors. Developers need a good way of testing these apps without having to own everything out there and a fast, rich Android emulator is immensely helpful.

We hope that these new improvements will make the emulator a more useful tool in your development and testing, and look forward to improving it further for you.

Thursday, July 12, 2012

El iPhone 4S podría ser el electrónico de consumo de más rápida venta

Los productos de Apple se venden como pan caliente en todo el mundo, tanto que le permitieron a la compañía de Cupertino alcanzar un récord en sus resultados financieros del cuatro trimestre de 2011.

Lo más interesante es que esto podría constituir un récord Guinness para la más reciente versión del smartphone de la estadounidense, el iPhone 4S, que habría superado al sensor Kinect para la Xbox, en lo que a número de dispositivos vendidos se refiere. Revisemos los cifras para que ustedes puedan tener una idea:

El Kinect consiguió el año pasado el récord de ser el "aparato electrónico de consumo que más rápido había vendido" con nada menos que ocho millones de unidades durante los primeros 60 días desde su salida al mercado.

Por su parte, en los últimos tres meses del año pasado se vendieron 37 millones de iPhones, de los cuales, según un estudio de Consumer Intelligence Research, un 89 % corresponderían al 4S. O sea que serían 33 millones de iPhone 4S que habrían sido comercializados en sólo 78 días desde que llegara a las tiendas el 14 de octubre.

Veremos qué sucede cuando se anuncien los ganadores de los récords Guinness de este año.

1 Million Android-based G1's Sold

According to FierceWireless, T-Mobile USA has sold more than 1 million of its Android-based G1 devices during the past six months.

The figure was apparently 'buried' in Deutsche Telekom's earnings report. According to the German carrier's report, the G1 accounts for two-thirds of all of T-Mobile USA's 3G handset sales so far.

Initial sales of the G1 are certainly a lot smaller in comparison to Apple's iPhone. Apple sold around 3.7 million iPhones during the two full quarters after the device's launch in the summer of 2007. Keep in mind, however, that T-Mobile USA has less than half the number of subscribers than AT&T so on a relative basis, it's doing OK.

Sunday, July 8, 2012

AT&T Leads in Smartphone Users

Citing independent market research, AT&T announced its customer base now boasts twice as many smartphone users as any other U.S. mobile operator, reporting that close to 32% of its postpaid subscribers now use an integrated device. According to AT&T, more new and existing customers activated integrated devices in Q1 than the carrier added in new postpaid subscribers. AT&T credits the smartphone user growth to its 3G network and nearly 20,000 U.S. WiFi hotspots.

"AT&T made a big push to be the mobile broadband and smartphone leader many years ago and it's clearly paying off in a big way for us and our customers," said David Christopher, chief marketing officer, AT&T Mobility and Consumer Markets. "We've taken integrated devices mainstream and nearly a third of our postpaid customers use one. Our industry-leading 3G and Wi-Fi networks make mobile data accessible to everyone—from road warriors with advanced smartphones to texting teens with quick messaging phones. We offer something for everyone."

This is an impressive statistic as smartphone users outspend non-smartphone users considerably and are generally more profitable as well.

Marketers Have to Take Mobile Seriously Now

Interesting article on Mobile Advertising in BusinessWeek that is worth a read.

The article talks about Pandora - a nine-year-old, free online service that lets users design 'radio stations' based on their musical preferences. Pandora has become a very popular mobile app as well and advertisers like Best Buy, Dockers, Target, and Nike have started to buy ads on Pandora to experiment with what remains a cheap advertising medium.

'We've reached a tipping point,'
says Domino's Pizza advertising executive Rob Weisberg. 'Marketers, especially consumer brands, have to take mobile seriously now. You have to be where your customer works, lives, and plays.'

Pandora mobile advertisers are seeing pretty solid response rates to their ads which bodes well for the medium.

Saturday, July 7, 2012

http://feedproxy.google.com/~r/PocketPcLive/~3/HXHLAGwDqNs/microsofts-reply-on-the-privacy-lawsuit.html


privacy lawsuit You may know this; a week back Reuters gave information to many news sites about a Michican woman who is suing Microsoft for collecting location data without the user's permission. As Windows Phone always demands for permission, in case of any personal queries about the customers, this issue makes most of them feel more disgusting.

http://pocketpc-live.com

Pocket PC

Wednesday, July 4, 2012

Skype para Windows Phone en beta privada

Hace tiempo ya que se viene hablando de cómo será la integración de Skype con Windows Phone, sobre todo después de que Microsoft lo comprara.

Ayer mismo hablábamos de lo que se espera para Windows Phone Tango, y justamente una de las novedades sería la integración de Skype como aplicación nativa, algo que no parece tan lejano si tenemos en cuenta que Skype para Windows Phone ya se encuentra en una versión beta privada.

Ya hace un tiempo se sabe que Microsoft está trabajando en lanzar la aplicación de Skype que sea compatible con su propio SO móvil, Windows Phone, y ya se sabe que en las próximas semanas se comenzaran a enviar invitaciones para testear su aplicación en esta beta privada que actualmente comienza a estar disponible.

También hay un detalle extra, y es que los nuevos equipos Windows Phone cuentan con cámaras frontales, lo que le permite a los usuarios poder disfrutar de las funciones de video llamadas sin ningún problema, además de la típica función de llamadas de voz.

Por lo que se sabe, por ahora Skype será una aplicación más, sin tener una gran integración con el SO, a diferencia de lo que podríamos llegar a imaginar sabiendo que Skype ahora es propiedad de Microsoft, pero habrá que esperar a las próximas versiones para saber si esto se puede dar en el futuro.

Chile: Nokia Lumia 800 disponible a finales de febrero

Hace algún tiempo, cuando estuvimos en el Microsoft Tech Days realizado en Chile, conversamos con gente de la filial local de Nokia que nos contaba que el teléfono estrella de la finlandesa llegaría al mercado local a tiempo para el regreso a clases, con una mayor posibilidad de poder estar en condiciones de ir a comprarlo en algún momento indeterminado del comienzo de marzo.

Sin embargo, chequeando diversas fuentes hemos podido determinar que el teléfono estará disponible en puntos de venta de las tres operadoras más importantes del país dentro de la última semana de febrero. Por supuesto, esto será así si es que no existe ningún contratiempo, aunque no debería haber alguno pues los equipos ya se encuentran homologados en todas las telcos que compraron el unibody de Nokia.

El Lumia 800, presentado en el marco de Nokia World en octubre pasado, tiene un procesador de 1.4 GHz de sólo un núcleo, una pantalla AMOLED de 3.7 pulgadas, 16 GB de memoria interna, 512 MB de RAM, cámara de 8 MP con lente Carl Zeiss, conectividad HSPA+, radio FM, GPS, bluetooth, salida de video hacia TV y Wi-Fi. Todo esto alimentado por Windows Phone Mango.

Monday, July 2, 2012

TextGuard makes spam text message blocking easy for SmartPhone users

Spam text messages can be a problem for mobile phone users. Just like annoying marketing calls, you can receive text messages from different companies on your mobile phone at odd times. If these unwanted text messages start coming regularly, they can be a real pain. Most service providers provide call blocking capabilities, but they do not provide services which can help you block spam text messages. This is when mobile phone users look for alternatives which can help them block unwanted SMS Text messages and spam text messages.

Mobile phone users may also need to use a phone utility to help them block unwanted SMS text messages from an ex or from an annoying co-worker. In other cases, a parent might be interested in blocking unwanted text messages on their kids mobile phones to guard against bad influences or to protect them from spam messages which could be harmful to them. Companies can also use these mobile phone utilities to monitor the activities of their employees and to block unwanted text messages on company provided mobile phones to save on mobile phone bills.

TextGuard is a handy mobile phone utility which allows SmartPhone users to effectively block unwanted text messages on their mobile devices. The utility has been developed for Windows Mobile and BlackBerry users to help them secure text messages which are sent and received on their mobile phones. The utility monitors and tracks all messages and archives them on a central server, which is accessible for later retrieval through a website admin panel. TextGuard offers 3 different plans designed for individuals, businesses and corporations.

Once you download and install the utility, you can login to the website with the provided user name and password and access your account. You will see a record of all incoming and outgoing text and email messages saved on the server. Call records are also saved on the server, allowing users to block certain numbers if they do not want to receive text messages or calls from them. The server provided easy access to all the information, which can be organized and retrieved later on. Users can quickly and effectively block any numbers to stop communicating with the. The utility is not only handy in terms of blocking unwanted spam text messages, but it can also help you keep backup of all your communications, which makes it extremely useful for businessmen, who might want to keep a backup of all their daily activities. The archived data also acts as a backup and can help you in cases like mobile theft or lost or stolen mobile.

Users can register online on the website at www.TextGuard.com and download the 30 day free trial of the software.

M-Commerce Usage Grows According to PriceGrabber

According to a new report from PriceGrabber.com, the increased popularity of Web-enabled phones in the United States has helped online shoppers become mobile Internet shoppers. One in 10 online consumers said they purchase online from their mobile device, 16% compare prices and another 16% research product details/specifications. Of the online consumers making purchases from their mobile phones, 58% have purchased digital content for their phone, 51% have purchased consumer electronics, 37% have purchased computers, 36% have purchased books, and 31% have purchased clothing.

Smartphone and iPhone owners are comfortable using the mobile Internet to make purchases. 56% of Apple iPhone owners and 28% of smartphone owners already are comparing prices online with their mobile phones. Additionally, 27% of iPhone owners and 35% of smartphone owners anticipate that they will be comparing prices within two years.

Click here to read the full report.

The report is based on a survey of 3,305 U.S. online consumers with mobile phones, which was conducted from March 10-31, 2009.