Wednesday, October 31, 2012

The Risks of Autonomous Robots

Anyone familiar with the Terminator or Matrix movies has an idea of the dangers of intelligent machines running amok. But as scientists develop ever more autonomous robots, such warnings are moving from speculation to reality very quickly.

Samsung, for example, has developed an armed robotic sentry for use in patrolling the tense border between North and South Korea. Such military applications alarm robotic ethicists, who suggest that society is not ready to confront the consequences of autonomous robots designed to kill. They are also concerned about the growing use of robots to care for the elderly, particularly in Japan. Is society, they ask, truly ready to entrust its most frail members to these machines, particularly since our experience with them is relatively limited? Or, could an automated, autonomous nursing home prove to be a 'dumping ground' for those whose care is too inconvenient?

Source: BBC

How to Stop -- Or Live With -- Global Warming

According to research at Princeton, current technologies are capable of stopping (or at least slowing) the rate of global warming by 2050 if properly applied. Using a mix-and-match approach, students who participated in a game-like experiment found that the current portfolio of energy-saving policies and technologies (flourescent bulbs, nuclear power, wind turbines, reducing deforestation, etc.) could indeed keep global greenhouse gases constant over the next 50 years. The trick is to apply these solutions to developing countries, where rapid industrial growth will put them on track to overtake the developed world in greenhouse gas output within the next several decades.

Meanwhile, Live Science has a top-10 list of side effects of global warming, such as more severe allergies, more sinkholes from permafrost melting, a less dense upper atmosphere that will affect how satellites orbit the earth, more forest fires and rapid deterioration of ancient ruins. Perhaps the strangest prediction of all: mountains that lose their glaciers and permanent snow caps will actually 'grow' as the weight on them decreases.

Monday, October 29, 2012

Todo Angrybirds

Angrybirds es un exitoso juego desarrollado para Android y más tarde para PC, también para Apple, del cual hemos hecho algunos post en discutido en Cubacolombia; por ello hemos recopilado un grupo de paquetes de programas, temas de escritorio y otros relacionado con estos pájaros locos que invadieron el mercado en el  2010.

Tema Oficial Angrybirds de escritorio para Windows 7 en todas sus versiones, descárgalo de la página de Microsoft y déjalo instalado de una cuando termine la descarga.
Descarga gratuita Tema de escritorio Angrybirds

Tema Angrybirds para Google Chrome:
Descarga Tema de AngryBirds para Google Chrome

Tema Angry Birds RIO para Windows 7:



Impresionante Skynpack para Windows 7:
Descargalo desde Hameddanger  (30 MB)



Angry Birds para Facebook:
Pincha este link y sigue los pasos para instalar la aplicación.

Angry Birds para PSP:
Sitio de la descarga.

Una plantilla para Blogger al estilo Angry Birds
En el sitio de allblogtools.blogspot.com disfrútala.


Saturday, October 27, 2012

Cell Phone Gaming Taking Off

According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.

The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.

52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.

60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.

The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.

Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.

86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.

17% of mobile gamers consider their mobile handset their primary gaming device.

Thursday, October 25, 2012

Rising Free Antivirus: antivirus gratuito muy sencillo

Rising Antivirus Free Edition es un antivirus gratuito que se enfoca en lo que quiere el cliente, protección y ligereza, ademas de no estar ocupandose todo el tiempo de revisar si está protegido. Así lo clasifican algunas entidades de la red, un antivirus ligero con una tecnología de detección temprana, sin dudas uno de los más recomendados para el usuario personal que busca bajo costo y protección, no así el escaneo de tus discos que si es al parecer un poco demorado.
Rising Free Antivirus es un programa de seguridad con una interfase sencilla y de fácil acceso para los usuarios menos avezados.


De las cosas que promete Rising Free Antivirus encontramos:
- Rinsing Cloud Security 3
Basado en un Centro de Datos de recolección de datos inteligente, el más grande de Asia, cuanta con una novedosa técnica conocida como Técnica de Máquina Virtual de Rising Antivirus, se centra en la recogida de datos inteligente, análisis de información y ofrece una solución profesional contral el comportamiento de ataques maliciosos de hackers, las amenazas de internet y la defensa frente a los hábitos de los usuarios y las amenazas tradicionales en la seguridad informática.
- Protección de la seguridad del computador.
- Monitor de ficheros.
- Protección de Email.
- Protección de USB.
- Defensa anti-troyanos.
- Protección del navegador de internet.
- Protección ante las principales amenazas que se presentan en los Softwares de Oficina.
- Reforzamiento del Kernel de Windows.

Rising Free Antivirus es sin duda una solución de la que se habla muy bien y nos ofrece una protección sin necesidad de preocuparnos mucho por nuestra seguridad, el programa parece ser ligero y las opiniones en la red le favorecen y como hemos apreciado, resuelve de manera general las necesidades de seguridad de los principales usuarios que navegan por internet, juegan en casa, utilizan un software de ofimática y no necesitan mayores prebendas de seguridad.


Requerimientos:

Microsoft Windows 2000/XP/2003
CPU: 500 MHz and above
Memory: 256MB system memory, up to 4GB
Graphics Card: standard VGA, 24 true colors
Others: CD-ROM and mouse

Microsoft Windows Vista , Windows 7/Server 2008
CPU: 1.0 GHz and above, 32-bit (x86) or 64-bit (x64)
Memory: 512 MB system memory and above, up to 4GB
Graphics Card: standard VGA, 24 true colors
Others: CD-ROM and mouse


Wednesday, October 24, 2012

http://feedproxy.google.com/~r/PocketPcLive/~3/34Nj3u1tIc8/nokia-windows-phone-devices.html


windows phone rayThere is plenty of Windows Phone hardware on the horizon, Now Nokia's new Windows Smart Phone has been released with Mango update. After all, the reach of the smart phone depicts a higher level company's recent efforts to find the new relevance with a new mobile platform.

Intel y Lenovo presentan el primer smartphone que usará el chip Atom Medfield

Intel anunció hoy sobre el escenario de CES el que será el primer teléfono móvil en usar el procesador Atom Medfield Z2460, desarrollado por el gigante de los chips para ingresar al mercado de los smartphones. El primer socio de negocios será Lenovo, que lanzará el nuevo K800 primero en China en el segundo trimestre. El equipo se venderá con China Unicom, y no hay pistas de cuándo podremos verlo en el occidente.

El equipo fue presentado por el vicepresidente senior de Lenovo, Liu Jun, quien estuvo en el escenario junto al CEO de Intel, Paul Otellini. Jun señaló que además del K800, estarán presentando en CES un tablet que usará el mismo chip de Intel. Intentaremos echarle un ojo en los días que dure la feria.

No se entregaron demasiados detalles, pero sabemos que el K800 trae una pantalla capacitiva de 4,03 pulgadas que permite reproducción de video a 720p, cámara de 8 megapixeles, un chip NFC y Android 4.0.

Tuesday, October 23, 2012

Cell Phone Gaming Taking Off

According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.

The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.

52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.

60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.

The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.

Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.

86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.

17% of mobile gamers consider their mobile handset their primary gaming device.

5000 Android Apps

Google's Android Market now offers more than 4,900 applications for smartphones powered by the Android mobile operating system, according to the web services giant's vice president of engineering Vic Gundotra.

Speaking Wednesday at Google's annual I/O developer event in San Francisco, Gundotra said Android users have downloaded an average of more than 40 applications per user, adding that Android smartphones are now second in the U.S. in mobile web browsing, behind Apple's iPhone.

5000 apps is a pretty good number. We (Movaya) are about to launch our first premium app in the Android Market next week so we'll see how that goes.

Monday, October 22, 2012

Is True Global Democracy the Next Great Political Movement?

A near-universal disillusionment with traditional forms of government is driving new expressions of democracy around the world, underscored by a growing awareness of global issues and Internet-based connectivity. Paul Hawken of Orion magazine describes how many of the networking trends evident over the last decade are coalescing to create new ways for socially- and politically-minded groups to organize and make a difference:

This is the first time in history that a large social movement is not bound together by an 'ism.' What binds it together is ideas, not ideologies. This unnamed movement's big contribution is the absence of one big idea; in its stead it offers thousands of practical and useful ideas. In place of isms are processes, concerns, and compassion. The movement demonstrates a pliable, resonant, and generous side of humanity...

The promise of this unnamed movement is to offer solutions to what appear to be insoluble dilemmas: poverty, global climate change, terrorism, ecological degradation, polarization of income, loss of culture. It is not burdened with a syndrome of trying to save the world; it is trying to remake the world.



Source: AlterNet

How to Stop -- Or Live With -- Global Warming

According to research at Princeton, current technologies are capable of stopping (or at least slowing) the rate of global warming by 2050 if properly applied. Using a mix-and-match approach, students who participated in a game-like experiment found that the current portfolio of energy-saving policies and technologies (flourescent bulbs, nuclear power, wind turbines, reducing deforestation, etc.) could indeed keep global greenhouse gases constant over the next 50 years. The trick is to apply these solutions to developing countries, where rapid industrial growth will put them on track to overtake the developed world in greenhouse gas output within the next several decades.

Meanwhile, Live Science has a top-10 list of side effects of global warming, such as more severe allergies, more sinkholes from permafrost melting, a less dense upper atmosphere that will affect how satellites orbit the earth, more forest fires and rapid deterioration of ancient ruins. Perhaps the strangest prediction of all: mountains that lose their glaciers and permanent snow caps will actually 'grow' as the weight on them decreases.

Sunday, October 21, 2012

Accessibility: Are You Serving All Your Users?

[This post is by Joe Fernandez, a technical writer for developer.android.com who cares about accessibility and usability. — Tim Bray.]

We recently published some new resources to help developers make their Android applications more accessible:

"But," you may be thinking, "What is accessibility, exactly? Why should I make it a priority? How do I do it? And most importantly, how do I spell it?" All good questions. Let's hit some of the key points.


Accessibility is about making sure that Android users who have limited vision or other physical impairments can use your application just as well as all those folks in line at the supermarket checking email on their phones.
It's also about the Mom over in the produce section whose kids are driving her to distraction, and really needs to see that critical notification your application is trying to deliver. It's also about you, in the future; Is your eyesight getting better over time? How about that hand-eye coordination?

When it comes down to it, making an application accessible is about having a deep commitment to usability, getting the details right and delighting your users. It also means stepping into new territory and getting a different perspective on your application. Try it out: Open up an application you developed (or your all-time favorite app), then close your eyes and try to complete a task. No peeking! A little challenging, right?

How Android Enables Accessibility

One of main ways that Android enables accessibility is by allowing users to hear spoken feedback that announces the content of user interface components as they interact with applications. This spoken feedback is provided by an accessibility service called TalkBack, which is available for free on Google Play and has become a standard component of recent Android releases.

Now enable TalkBack, and try that eyes-closed experiment again. Being able to hear your application's interface probably makes this experiment a little easier, but it's still challenging. This type of interaction is how many folks with limited vision use their Android devices every day. The spoken feedback works because all the user interface components provided by the Android framework are built so they can provide descriptions of themselves to accessibility services like TalkBack.

Another key element of accessibility on Android devices is the ability to use alternative navigation. Many users prefer directional controllers such as D-pads, trackballs or keyboard arrows because it allows them to make discrete, predictable movements through a user interface. You can try out directional control with your apps using the virtual keyboard in the Android emulator or by installing and enabling the Eyes-Free Keyboard on your device. Android enables this type of navigation by default, but you, as a developer, may need to take a few steps to make sure users can effectively navigate your app this way.

How to Make Your Application Accessible

It would be great to be able to give you a standard recipe for accessibility, but the truth of the matter is that the right answer depends on the design and functionality of your application. Here are some key steps for ensuring that your application is accessible:

  1. Task flows: Design well-defined, clear task flows with minimal navigation steps, especially for major user tasks, and make sure those tasks are navigable via focus controls (see item 4).

  2. Action target size: Make sure buttons and selectable areas are of sufficient size for users to easily touch them, especially for critical actions. How big? We recommend that touch targets be 48dp (roughly 9mm) or larger.
  3. Label user interface controls: Label user interface components that do not have visible text, especially ImageButton, ImageView, and EditText components. Use the android:contentDescription XML layout attribute or setContentDescription() to provide this information for accessibility services.

  4. Enable focus-based navigation: Make sure users can navigate your screen layouts using hardware-based or software directional controls (D-pads, trackballs and keyboards). In a few cases, you may need to make UI components focusable or change the focus order to be more logical.

  5. Use framework-provided controls: Use Android's built-in user interface controls whenever possible, as these components provide accessibility support by default.

  6. Custom view controls: If you build custom interface controls for your application, implement accessibility interfaces for your custom views and provide text labels for the controls.

  7. Test: Checking off the items on this list doesn't guarantee your app is accessible. Test accessibility by attempting to navigate your application using directional controls, and also try eyes free navigation with the TalkBack service enabled.

Here's an example of implementing some basic accessibility features for an ImageButton inside an XML layout:

<ImageButton      android:id='@+id/add_note_button'      android:src='@drawable/add_note_image'      android:contentDescription='@string/add_note_description'/>

Notice that we've added a content description that accessibility services can use to provide an audible explanation of the button. Users can navigate to this button and activate it with directional controls, because ImageButton objects are focusable by default (so you don't have to include the android:focusable='true' attribute).

The good news is that, in most cases, implementing accessibility isn't about radically restructuring your application, but rather working through the subtle details of accessibility. Making sure your application is accessible is an opportunity to look at your app from a different perspective, improve the overall quality of your app and ensure that all your users have a great experience.

Introducing Android 4.1 (Jelly Bean) preview platform, and more

[This post is by Angana Ghosh, Product Manager on the Android team]


At Google I/O today we announced the latest version of the Android platform, Android 4.1 (Jelly Bean). With Jelly Bean, we've made the great things about Android even better with improved system performance and enhanced user features.

Improvements include a smoother and more responsive UI across the system, a home screen that automatically adapts to fit your content, a powerful predictive keyboard, richer and more interactive notifications, larger payload sizes for Android Beam sharing and much more. For a lowdown on what's new, head over to the Jelly Bean platform highlights.

Of course, Jelly Bean wouldn't be complete without a healthy serving of new APIs for app developers. Here are some of the new APIs that Jelly Bean introduces:
    Expandable notifications: Android 4.1 brings a major update to the Android notifications framework. Apps can now display larger, richer notifications to users that can be expanded and collapsed with a pinch. Users can now take actions directly from the notification shade, and notifications support new types of content, including photos.
    Android Beam: In Android 4.1, Android Beam makes it easier to share images, videos, or other payloads by leveraging Bluetooth for the data transfer.
    Bi-directional text support: Android 4.1 helps you to reach more users through support for for bi-directional text in TextView and EditText elements.
    Gesture mode: New APIs for accessibility services let you handle gestures and manage accessibility focus. Now you can traverse any element on the screen using gestures, accessories, you name it.
    Media codec access: Provides low-level access to platform hardware and software codecs.
    Wi-Fi Direct service discoverability: New API provides pre-associated service discovery letting apps get more information from nearby devices about the services they support, before they attempt to connect.
    Network bandwidth management: New API provides ability to detect metered networks, including tethering to a mobile hotspot.
For a complete overview of new APIs in Jelly Bean, please read the API highlights document. Note that this is a preview of the Jelly Bean platform. While we're still finalizing the API implementations we wanted to give developers a look at the new API to begin planning app updates. We'll be releasing a final platform in a few weeks that you should use to build and publish applications for Android 4.1.

For Android devices with the Google Play, we launched the following at Google I/O today:
    Smart app updates: For Android 2.3, Gingerbread devices and up, when there is a new version of an app in Google Play, only the parts of the app that changed are downloaded to users' devices. On average, a smart app update is a third the size of a full apk update. This means your users save bandwidth and battery and the best part? You don't have to do a thing. This is automatically enabled for all apps downloaded from Google Play.
    App encryption: From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.
    Google Cloud Messaging for Android: This is the next version of C2DM and goes back to Froyo. Getting started is easy and has a whole bunch of new APIs than C2DM has to offer. If you sign-up for GCM, you will be able to see C2DM and GCM stats in the Android developer console. Most importantly, the service is free and there are no quotas. [Learn more.]
Starting from today, over 20 Android sessions at Google I/O will deep-dive in many of these areas. Join us in-person or follow us live.

Thursday, October 18, 2012

Xplorer X2 Gratis: Sustituye el Explorador de Windows


Xplorer² es un explorador dual de escritorio, una magnifica herramienta para sustituir el Explorador de Windows que a veces no satisface todas nuestras necesidades. Con una interfaz rápida, amigable e intuitiva Xplorer funciona para todas las versiones de Windows y se integra eficientemente con nuestro entorno Microsoft.
Este explorador cuenta en su haber con un numeroso arsenal de herramientas que harán nuestra gestión de archivos mucho más eficiente y productiva:
- Completísimo Shell de navegación de archivos
- Exploración Dual de carpetas y archivos en nuestros unidades de discos.
- Búsqueda multi-atributos, encuentra los ficheros no importa si están en carpetas ocultas.
- Control de espacio de carpetas y discos.
- Previsualización de documentos instantánea.
- Comparación de carpetas.
- Búsqueda de duplicados.
- Ejecución de comandos personalizados (los que tu crees, incluso del DOS)
- Completamente ajustable  a tus gustos (personalización).
- Juegos de colores para tus archivos.
- Programa nativo para 32/64 bits.
- Bajo consumo de recursos.

Xplorer² se puede adquirir a un precio de 30.00 USD la versión Profesional y 50.00 USD la versión Ultimate, poco menos de 95,000.00 COP, también podrás usar una versión Trial de 30 días de prueba desde esta página.





Comptabilidad: Microsoft Windows 2003 / Xp / 7/ Vista  (32 y 64 bits)


El PC y Procesamiento en la Nube

Hemos leído numerosos artículos relacionados con el crecimiento abrumador de los servicios en 'La Nube', más conocido por su término en inglés 'Cloud Computing', en particular queremos referirnos a lo que se considera una tendencia que posibilitará la sustitución definitiva del PC como centro de procesamiento del usuario por este otro, el procesamiento en la nube.

Sin lugar a dudas las nuevas tendencias y evolución del mercado, algo que no podemos quitarle el ojo, indican la contracción de los niveles de ventas de los equipos conocidos como PC, Personal computer, computador personal en buen castellano. En un ya bastante propagado  informe relacionado con un estudio de la empresa Gatner mencionado en un reciente artículo de http://mundopc.net, se han revelado datos relacionados con la reducción de las ventas de los conocidos PC y además se ha estimado la sustitución definitiva del nemotécnico PC del conocido Personal Computer por el de Personal Cloud para el año 2014.
Según un especialista de Gartner existen cuatro grandes tendencias para que esto sea una consecuencia, estas son:
1. Uso de tecnologías cada vez más privadas en el trabajo: 
Se refiere a que el uso de las nuevas tecnologías por los usuarios en el entorno laboral significa nuevas exigencias para los proveedores de servicios, la universalización del entorno social propicia la participación cada vez más directa de los usuarios en la innovación tecnológica.
2. Virtualización:
Ciertamente con un crecimiento asombroso y con una abrupta tendencia a la ubicación de todos los servicios orientados a la Nube, además de las posibilidades económicas en factor de costo asociado posibilitan no sólo a las pequeñas empresas sino a las grandes a mirar con ambición este inmenso mundo donde los grandes recursos pueden concentrarse en aquellos lugares claves.
3. Autoservicio de aplicaciones y servicios: 
Los usuarios finales tienen en sus manos el poder de elegir entre los diversos y enormes tipos servicios como van publicar y que les interesa publicar, por supuesto todo esto se almacenará en el internet.
4. Necesidad de movilidad:
La inmensa cantidad y diversidad de dispositivos, propiciados por las nuevas tecnologías y desarrollo del hardware está creando un marco propicio para que en cualquier dispositivo se pueda procesar información, y ya no solo hablamos de redes sociales, también de procesamiento de datos accesibles desde cualquier lugar de planeta.

Si para Gartner ya es una realidad que la Era del Cloud Computing está a las puertas de los próximos años, para las empresas será un reto que tendrán que ir asimilando paulatinamente, como ocurrió con la evolución de la tecnología celular, Apple, las redes sociales, habrá que insertarse en esta nueva batalla de la tecnología todo esto en un marco donde el usuario final tiene un roll decisivo pues es en última instancia quien decide en determinados marcos que no podemos ignorar, que servicios son los que les vienen mejor a sus intereses.

Y consideramos plenamente con ellos, el Cloud Computing está teniendo un protagonismo decisivo en el desempeños de las nuevas tendencias, les invitamos a que adentren en el fascinante mundo de la virtualización y en el cloud computing, desde nuestros artículos en CubaColombia Blog hemos propuesto cortos post pero con muy interesante software de virtualización, sin embargo ni hablemos de la desaparición del PC, cuantos dispositivos por disímiles que sean podrán sustituirlo, un poderoso ordenador con capacidad para hacerlo todo, desde el video juego hasta la TV, pasando por nuestra música favorita, desde la comodidad de la casa con los pies enfundados en pantuflas, ¿quien afirmará que esto podrá desaparecer? Bueno de esto no trata el articulo, pero me quedo con mi ordenador de escritorio y mi conexión a internet desde casa, y tu... ¿ que piensas?

Imagen: http://www.conectividad.com/
5YTA4AFVK6W4 

Tuesday, October 16, 2012

http://feedproxy.google.com/~r/PocketPcLive/~3/Pg3bZVHNzwc/multi-touch-gestures-on-ipad.html


Multi Touch Gestures on iPadMultitouch Gestures from Apple have been in the pipeline for quite some time, with huge possibilities of Apple ditching the home button on future iPad and iPhone devices.

http://feedproxy.google.com/~r/PocketPcLive/~3/cnLU5KTehUs/lg-optimus-3d-phone.html


LG Optimus 3D PhoneThe paperwork for Optimus 3D has shown up in FCC's system just a day after AT&T revealed that it will be bringing LG's Optimus 3D Android phone, which requires no glasses, to the US as Thrill 4G.